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Scaleform gfx 4 sdk download
Scaleform gfx 4 sdk download




scaleform gfx 4 sdk download

TobiiEyeX: FTobiiEyeXController::UnregisterQueryHandler() TobiiEyeX: TX_RESULT_EYEXNOTINITIALIZED = txUnregisterStateChangedHandler(status.gazeTracking) TobiiEyeX: TX_RESULT_EYEXNOTINITIALIZED = txUnregisterStateChangedHandler(userPresence) TobiiEyeX: FTobiiEyeXController::UnregisterStateChangedHandler() TobiiEyeX: TX_RESULT_EYEXNOTINITIALIZED = txUnregisterConnectionStateChangedHandler() TobiiEyeX: FTobiiEyeXController::UnregisterConnectionStateChangedHandler() TobiiEyeX: FTobiiEyeXController::EyeXShutdown() ScriptLog: Sending stats and unregistering: Player Log: AAGame running in client/standalone mode, resisting urge to destroy steam before quit. Log: UAAGameEngine::Exec: Now shutting down steam server connections ScriptLog: Checking command line options

scaleform gfx 4 sdk download

DevGFxUI: TypeError: Error #1009: Cannot access a property or method of a null object reference.Īt ::UIComponent/configUI()Īt ::UIComponent/validateNow() Log: # Finished loading level: 0.956454 seconds DevGFxUI: Sprite::AddDisplayObject(): unknown cid = 0 Log: LocalPlayer 0 - Multiple UberPostProcessEffects present. ScriptWarning: Accessed None 'ProfileSettings'įunction AAGame.AAPlayerController:RegisterCustomPlayerDataStores:00F4 ScriptWarning: Accessed None 'OnlinePlayerData'ĪAPlayerController aaentry.TheWorld:PersistentLevel.AAPlayerController_0įunction AAGame.AAPlayerController:RegisterCustomPlayerDataStores:006Fįunction AAGame.AAPlayerController:RegisterCustomPlayerDataStores:0083 ScriptLog: (AAPlayerController_0) AAPlayerController::Spectating:RegisterCustomPlayerDataStores ScriptLog: ASTARKEY:: DisplayDebugVoiceFont SmallFont Log: Bringing up level for play took: 0.024813 ScriptLog: Init Game: ?Name=Player?Team=255 Log: Primary PhysX scene will be in software. DevMemory: Virtual memory tracked in the allocators: 580.90 MB (with 580.90 MB used, 0.00 MB slack and 0.00 MB waste) DevMemory: Memory allocations reported by the OS: 3.34 MB (with 0.00 MB waste) Log: LoadMap: AAEntry?Name=Player?Team=255 Warning: Warning, Failed to find object 'Class None.' Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized Log: GFx Warning: FontConfig - unknown map font style 'BoldItalic' Log: GFx Warning: FontConfig - unknown map font style 'Regular' Steam may be unavailable, unreachable, or uninitialized. SteamUGCManager: Failed to retreive SteamUGCInstance. Steam may be unavailable, unreachable, or uninitialized SteamUGCManager: USteamUGCManager::Init Steam Utils unavailable. SteamUGCManager: Steam ID's Loaded from AASteamUGCManager.ini: TobiiEyeX: TX_RESULT_OK = txGetEyeXAvailability(TX_EYEXAVAILABILITY_NOTAVAILABLE) TobiiEyeX: FTobiiEyeXController::EyeXInit((null)) TobiiEyeX: FTobiiEyeXController::FTobiiEyeXController() Copyright (c) 2006-2012 Audiokinetic Inc. Log: 0 out of 0 bytes used by permanent object pool. Log: 89351 objects as part of root set at end of initial load. Log: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 7904MB of shared system memory Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes. Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=31.9GB Virtual=8192.0GB Init: High frequency timer resolution =3.318408 MHz Init: AAGame Build Info OPEN BETA - CL 212105 Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\Win64\ Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467ĭevConfig: GConfig::Find has loaded file. Hey guys my friends having a nightmare trying to load his AA, he recently downloaded it again after a while out and he's constantly being hit with the 'AAgame.exe not working' message.






Scaleform gfx 4 sdk download